![]() The genre originates from Arcades in the 1980s, dating back to Taito's Front Line (1982) before being codified by Capcom's Commando (1985), Konami's Rush'n Attack (1985) and SNK's Ikari Warriors (1986), generating tons of clones with various degrees of success. Close combat moves are sometimes available, which could bring the game closer to the Beat 'em Up genre, which is also about going forward and beating up bad guys. ![]() Expect a Spread Shot as a weapon type to deal with swarms of Mooks. It is characterized by its hordes of vicious enemies who - unlike most regular platformers - cannot be harmed by Goomba Stomping them, long-ranged weaponry (distinguishing it from Beat 'em Ups) that can - despite the name - be something other than Cool Guns, Bottomless Magazines, and various Power Ups changing the weapon or its function. Or a Shoot 'Em Up with platformer elements, that works too. When a Platform Game uses gameplay mechanics borrowed from the Shoot 'Em Up genre. ![]()
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